Dominic Gélineau Peter Backx 's ActionScript Graphing Cookbook PDF

By Dominic Gélineau Peter Backx

ISBN-10: 184969320X

ISBN-13: 9781849693202

«A photo is worthy 1000 phrases» hasn't ever been truer than whilst representing huge units of knowledge. Bar charts, warmth maps, cartograms, and lots of extra became very important instruments in purposes and displays to fast supply perception into complex issues.
The «ActionScript Graphing Cookbook» indicates you ways so as to add your personal charts to any ActionScript software. The recipes provide step by step directions on easy methods to method the enter facts, tips to create numerous varieties of charts and the way to cause them to interactive for much more consumer engagement.
Starting with easy ActionScript wisdom, you'll the right way to increase many differing types of charts.First how you can import your facts, from Excel, net companies and extra. subsequent procedure the knowledge and make it prepared for graphical reveal. decide one of many many graph thoughts to be had because the publication courses you thru ActionScript’s drawing services. And while you’re prepared for it, department out into 3D display.
What you are going to study from this e-book :
• Import information from a number of sources
• set up a number of the visible components of a graph
• Draw many sorts of charts, akin to bar, line and pie charts, meters and lots of more
• Make graphs interactive with hover and zoom effects
• paintings with geographical info and maps
• Animate graphs with actual time data
• convey and have interaction with community displays
• realize 3 dimensional drawing and graphing

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Extra resources for ActionScript Graphing Cookbook

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There's more... Different image on each cube face Text Fine-tuning texture mapping Graphing a function in three dimensions Getting ready How to do it... How it works... There's more... One geometry Color change based on height Two-sided surfaces See also 10. Working with Various 3D Graph Types Introduction Mapping keyboard usage in 3D, part 1: The model Getting ready How to do it... How it works... There's more... External 3D editor Manipulating the shadows See also Mapping keyboard usage in 3D, part 2: The data Getting ready How to do it...

There's more... Bevel or not See also Creating donut charts Getting ready How to do it... How it works... There's more... Labels Donut chart as a pie chart See also Drawing meters and gauges Getting ready How to do it... How it works... There's more... Animation Using the Flash IDE See also Making Venn diagrams Getting ready How to do it... How it works... There's more... Interactivity More sets Building pyramid charts Getting ready How to do it... How it works... There's more... Getters and setters 3D!

Labels associated with those marks. We will first draw the marks. In order to do this, we first create a separate drawAxisLine method. y); addChild(line); } Now we add marks. This uses a stepping algorithm very similar to the one we used for drawing a function. y + 10); drawAxisLine(markPoint1, markPoint2); } } And finally we add labels. To display a label we use the ActionScript TextField class. This class has a tremendous amount of parameters that allow you to customize how the text is displayed.

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ActionScript Graphing Cookbook by Dominic Gélineau Peter Backx

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